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In this assignment we were asked to implement relative motion using matrix stacks,
and also to implement camera and perspective transformations. Sadly, I didn't get to
finish my space exploration sim, so this is just a plane.
Use the arrow keys to zoom in and out and rotate around it.
This work is being done as part of Prof. Ken Perlin's Graduate Computer Graphics Course (G22.2270-001) at NYU. Source code: Animation3D.java extends BufferedApplet.java Matrix3D.java Shape3D.java Matrix.java Ship.java Sphere.java |
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