package wonderlab.graphics.renderer;

import wonderlab.graphics.geometry.*;

public class Light {

	Vector3D color;
	Vector3D pos;
	
	public Light(double x, double y, double z, double r, double g, double b) {
	
		pos = new Vector3D(x,y,z,0.0);
		color = new Vector3D(r, g, b,0);
//		pos.normalize();
	}
	
	public void setPos(double x, double y, double z) {
		pos = new Vector3D(x, y, z, 0);
//		pos.normalize();
	}
	
	public Vector3D pos() {
		
		return pos;
		
	}

	public Vector3D color() {
		
		return color;
		
	}
	
}